3D Character Sprite Animation

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Objective

I can design and implement a complete animation cycle for a 3D character sprite.

Part 1 of 3

Warm-up video

Unknown Channel · 5:00

We don't generate video — this one is by Unknown Channel on YouTube. The practice questions and exit ticket below were drafted by AI for this objective, and every question is editable in the teacher guide.

Part 2 of 3

Practice

7 questions

1

Describe the three basic goals for animation in a game, as presented in the video.

2

Explain the concept of "line of action" in posing a character and why it is important.

Part 3 of 3

Exit ticket

Quick comprehension check

Describe the key poses you would create for a simple walk cycle of a 3D character sprite, and explain how the "line of action" would influence these poses. Explain how you would apply the principles of "ease" and "squash and stretch" to a bouncing animation of a 3D character sprite to make the motion appear more realistic and dynamic. Describe how you would use a state machine to transition between an idle animation and a running animation for a 3D character sprite, considering factors like character speed.

Sample answer included in the free materials

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Teacher guide, student handout, and slides — free, in Google Docs format

  • Teacher Guide

    Complete lesson plan with answer keys and alternate activities

  • Student Handout

    Printable worksheet

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