3D Jumping and Hurdling Animation in Blender

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Objective

I can create 3D jumping and hurdling animations in Blender, incorporating realistic physics and character motion.

Part 1 of 3

Warm-up video

Unknown Channel · 5:00

We don't generate video — this one is by Unknown Channel on YouTube. The practice questions and exit ticket below were drafted by AI for this objective, and every question is editable in the teacher guide.

Part 2 of 3

Practice

5 questions

1

List the seven key poses described in the video for a jump animation, in the order they occur.

2

The video mentions adjusting timing to improve the animation. Describe two specific ways you could adjust the timing of the key poses to make a jump appear either more powerful or more floaty.

Part 3 of 3

Exit ticket

Quick comprehension check

Describe how you would apply the principle of "squash and stretch" to the "fall contact" and "recovery" poses in a jump animation to make the landing appear more realistic. Explain how adjusting the timing between the "anticipation" and "jump cut" poses affects the perceived power and speed of the jump. Describe how you would modify the "mid-air pose" to convey a sense of weightlessness or a particular style (e.g., adding a spin or adjusting the character's balance).

Sample answer included in the free materials

Get the materials

Teacher guide, student handout, and slides — free, in Google Docs format

  • Teacher Guide

    Complete lesson plan with answer keys and alternate activities

  • Student Handout

    Printable worksheet

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