Blender to Godot Character Creation

Free to teach as-is — the teacher guide, student handout, and slides are included.

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Objective

I can create a 3D character in Blender and export it to Godot for use in a game.

Part 1 of 3

Warm-up video

Unknown Channel · 5:00

We don't generate video — this one is by Unknown Channel on YouTube. The practice questions and exit ticket below were drafted by AI for this objective, and every question is editable in the teacher guide.

Part 2 of 3

Practice

7 questions

1

Explain the purpose of rigging a 3D model and describe the role of armatures and weights in this process.

2

Describe the process of creating automatic weights in Blender. What are the advantages and potential drawbacks of using this method?

Part 3 of 3

Exit ticket

Quick comprehension check

Describe the steps to create a looping walk animation and a separate jump animation for a character in Blender, ensuring both can be exported and function correctly in Godot. Explain how to use the nonlinear animation editor in Blender to create both an idle animation and an attack animation for a character, and how to export these animations to Godot so they can be triggered independently.

Sample answer included in the free materials

Get the materials

Teacher guide, student handout, and slides — free, in Google Docs format

  • Teacher Guide

    Complete lesson plan with answer keys and alternate activities

  • Student Handout

    Printable worksheet

  • Slides

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