Card Game Design

Free to teach as-is — the teacher guide, student handout, and slides are included.

Free — we'll email you an access link. Google Docs format.

Objective

I can design a card game with a specific theme, rules, and winning conditions.

Part 1 of 3

Warm-up video

Unknown Channel · 5:00

We don't generate video — this one is by Unknown Channel on YouTube. The practice questions and exit ticket below were drafted by AI for this objective, and every question is editable in the teacher guide.

Part 2 of 3

Practice

7 questions

1

Explain the difference between a mechanical (bottom-up) and a flavorful (top-down) theme in card game design, providing an example of each.

2

Describe the purpose of a design skeleton in the card game design process. What information does it typically contain?

Part 3 of 3

Exit ticket

Quick comprehension check

Describe a theme for a card game you want to design. Include whether it is top-down (flavorful) or bottom-up (mechanical), and explain why you chose that theme. Based on the theme you described in , outline three basic rules that would govern gameplay in your card game.

Sample answer included in the free materials

Get the materials

Teacher guide, student handout, and slides — free, in Google Docs format

  • Teacher Guide

    Complete lesson plan with answer keys and alternate activities

  • Student Handout

    Printable worksheet

  • Slides

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