Card Game Design

Free to teach as-is — the teacher guide, student handout, and slides are included.

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Objective

I can develop a prototype of a card game and explain its core mechanics.

Part 1 of 3

Warm-up video

Unknown Channel · 5:00

We don't generate video — this one is by Unknown Channel on YouTube. The practice questions and exit ticket below were drafted by AI for this objective, and every question is editable in the teacher guide.

Part 2 of 3

Practice

7 questions

1

Define "visual hierarchy" in the context of card game design and explain why it's important.

2

Describe the first golden rule of card design presented in the video and explain why Magic: The Gathering is considered an exception to this rule.

Part 3 of 3

Exit ticket

Quick comprehension check

Describe a card you would include in your card game prototype, explaining its name, effect, and how it incorporates at least three of the five golden rules of card design discussed in the video. Explain the core mechanic that one of your card game prototype cards represents. Describe how the card's layout and text contribute to players understanding and using that mechanic effectively. Imagine you are playtesting your card game prototype. Describe a specific change you might make to one of your cards based on playtester feedback, and explain how this change would improve the card's clarity or functionality, referencing at least one of the five golden rules.

Sample answer included in the free materials

Get the materials

Teacher guide, student handout, and slides — free, in Google Docs format

  • Teacher Guide

    Complete lesson plan with answer keys and alternate activities

  • Student Handout

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