Game Character Animation

Free to teach as-is — the teacher guide, student handout, and slides are included.

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Objective

I can create a simple animation loop for a game character, like walking or jumping.

Part 1 of 3

Warm-up video

Unknown Channel · 5:00

We don't generate video — this one is by Unknown Channel on YouTube. The practice questions and exit ticket below were drafted by AI for this objective, and every question is editable in the teacher guide.

Part 2 of 3

Practice

7 questions

1

Define "line of action" in the context of character posing and explain why it's important.

2

Describe the three basic goals for animation in a game, as discussed in the video.

Part 3 of 3

Exit ticket

Quick comprehension check

Describe how you would adjust the line of action in at least three different poses of a walk cycle to make the character appear confident. Explain how you would adjust the spacing between the poses in a simple jump animation to make the character appear to be affected by gravity. Describe how you would adjust the weight distribution in at least three different poses of a walk cycle to make the character appear tired.

Sample answer included in the free materials

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Teacher guide, student handout, and slides — free, in Google Docs format

  • Teacher Guide

    Complete lesson plan with answer keys and alternate activities

  • Student Handout

    Printable worksheet

  • Slides

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