Painterly Effects with Blender Shader Nodes
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Objective
I can create a procedural painterly effect on a 3D object in Blender using shader nodes.
Part 1 of 4
Warm-up video
SouthernShotty · 11:56
We don't generate video — this one is by SouthernShotty on YouTube. The practice questions and exit ticket below were drafted by AI for this objective, and every question is editable in the teacher guide.
Part 2 of 4
Key concepts
3 concepts
- 1
To create a procedural painterly effect in Blender, begin by adding two material slots to your object, naming one 'outline' and the other 'painter'.
- 2
The painterly effect is achieved by using a Voronoi texture to create a faceted look, then roughening the edges with a mix color node and a noise texture.
- 3
To add brush strokes, use a paintbrush normal map and mix it into the texture, adjusting the scale and blending modes for the desired effect, and set the color space to non-color.
Part 3 of 4
Practice
7 questions
What is the primary goal of the technique demonstrated in the video?
In Blender, what is the first step to begin creating the painterly effect?
Part 4 of 4
Exit ticket
Quick comprehension check
“In Blender, describe the steps to create a painterly effect on a 3D object using shader nodes, including how to roughen the edges and add brush strokes.”
Sample answer included in the free materials
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Teacher guide, student handout, and slides — free, in Google Docs format
Teacher Guide
Complete lesson plan with answer keys and alternate activities
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